Accessibility

Labyrnt is designed with accessibility in mind across all supported devices.

Accessibility features

  • Dark interface by default to reduce eye strain.
  • Text and UI elements automatically scale with system font size settings.
  • Fully supports Apple Watch screen sizes from 40mm to 49mm.
  • Respects the system Reduce Motion preference.
  • Optional sound and haptic feedback for key interactions.
  • High-contrast visuals and clear, consistent iconography.

Gesture-based gameplay

Labyrnt is a gesture-based game. While full VoiceOver gameplay is not currently supported, sound and haptic cues communicate important events such as hitting a wall, making progress, or reaching the exit — helping users orient themselves and navigate the maze, including players with visual impairments.

Feedback

If you have accessibility feedback or suggestions, please contact support@labyrnt.com.