Accessibility
Labyrnt is designed with accessibility in mind across all supported devices.
Accessibility features
- Dark interface by default to reduce eye strain.
- Text and UI elements automatically scale with system font size settings.
- Fully supports Apple Watch screen sizes from 40mm to 49mm.
- Respects the system Reduce Motion preference.
- Optional sound and haptic feedback for key interactions.
- High-contrast visuals and clear, consistent iconography.
Gesture-based gameplay
Labyrnt is a gesture-based game. While full VoiceOver gameplay is not currently supported, sound and haptic cues communicate important events such as hitting a wall, making progress, or reaching the exit — helping users orient themselves and navigate the maze, including players with visual impairments.
Feedback
If you have accessibility feedback or suggestions, please contact support@labyrnt.com.